QoL and Bug Fixes
Saturday The 14th » Devlog
Unless more bugs/quality of life fixes come to light, or I decide to add small things such as doors functioning, audio, or more flavor/story text, this will probably be the last update before the full game release. See you in October! ^^
QoL Changes:
- Hallway now leads to the living room instead of the closet to make it more consistent
- Attic hitbox is now larger
- Increased sensitivity of scrolling speed
- Scrolling works even if you aren't hovering over phone
Bug Fixes:
- Car is now clickable after Day 1
- Text "Go to Sleep" when hovering on bed changed for Day 3 to indicate you can no longer sleep
Additions:
- An end message displays to make it clear to the player that they've reached the end of the demo
- Added a layer of fog/mist to make the nightmare state more apparent
Note: I had the original version that I uploaded before Game Jam hidden, and then I accidentally overwrote it because I did not fully understand how updating files worked :') At least now I know that I only need to reupload the file rather than deleting the old one and uploading the new one!
Get Saturday The 14th
Saturday The 14th
A simple housesitting job quickly turns into a nightmare.
Status | In development |
Author | Kai |
Tags | Horror, Pixel Art, Point & Click, Psychological Horror |
Languages | English |
More posts
- Resolution and Other FixesAug 23, 2022
Leave a comment
Log in with itch.io to leave a comment.